Kamis, 14 November 2019

Balance changes / Optimizations

1. Refreshed our illustrations to influence it to look more like a remote island. (That is correct, we heard you all noisy and clear!)
2. Changes to how perusing functions - Revised the UI while checking - Crosshair will now change in shading when pointed unto an adversary - Within your settings menu, you will have the capacity to change the way you control your AWM. Our past AWM controls have been re-presented, by well known request.
3. Changes to vehicles - Vehicles now have their increasing speed somewhat decreased and are more influenced by the uneven landscape of the guide. - Noise made by encompassing vehicles have been marginally brought down in light of the fact that the wellbeing of your eardrums is our need.
4. Expulsion of Christmas related skins and sounds - As we advance forward into 2018, we will evacuate the bubbly sounds and skins and returning to the typical ones.

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